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UNITY Ads Banner is not working on production environment.

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Hello, guys. I'm using UNITY 2019.2.17f1. My Ads campaign for rewards is working perfectly. Although the Dashboard is giving me Green Light for the Banner, that is not working on the production environment. The code to set the Banner is pretty straightforward: using UnityEngine.Advertisements; public class BannerAds : MonoBehaviour { #if UNITY_IOS private string gameId = "xxxxxxx"; #elif UNITY_ANDROID private string gameId = "xxxxxxx"; #endif [SerializeField] string placementId = "banner"; [SerializeField] bool testMode = false; // Start is called before the first frame update void Start() { Advertisement.Banner.SetPosition(BannerPosition.BOTTOM_CENTER); Advertisement.Initialize(gameId, testMode); StartCoroutine(ShowBannerWhenReady()); } IEnumerator ShowBannerWhenReady() { while(!Advertisement.IsReady(placementId)) { yield return new WaitForSeconds(0.5f); } Advertisement.Banner.Show(placementId); } I followed the procedure on this [Unity Link][1]. [1]: https://unityads.unity3d.com/help/unity/integration-guide-unity Now, I'm checking that this is an old issue. Do any of you have a solution? I'm located in Canada, which means that campaigns for North-America apply for me. So, there should be any campaign for this.

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