The following function is not called
public void OnUnityAdsReady (string placementId) {
// If the ready Placement is rewarded, activate the button:
Debug.Log($"UnityAds ready for placementId {placementId}");
}
This is called for `video` ads but not for `rewardedVideo` in TEST Mode.
I see following message on console:
sendPlacementStateChangedEvent,
(
rewardedVideo,
WAITING,
"NO_FILL"
)
When I look unity dashboard I see the following image (this is also interesting):
![alt text][1]
[1]: /storage/temp/156178-screen-shot-2020-04-09-at-112117-am.png
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