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Ads Problem

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I am using unity ads for my mobile project. The thing is that I am adding a certain amount of money, say 50, after rewarded video ad finishes, but every time it ads a multiple of 50 to the money. can someone Help me please the reward variable = 50. This is my ADManager script: using System.Collections; using System.Collections.Generic; using UnityEngine.Advertisements; using UnityEngine; public class AdManager : MonoBehaviour, IUnityAdsListener { private string playStoreID = "unknown"; private string interstitialAd = "video"; private string rewardedVideoAd = "rewardedVideo"; public bool isTestAd; public static AdManager instance; public int Reward; bool once; public GameObject button; private void IntisializeAd() { instance = this; Advertisement.Initialize(playStoreID, isTestAd); } // Start is called before the first frame update void Start() { Advertisement.AddListener(this); IntisializeAd(); } public void InterstitialAd() { if(!Advertisement.IsReady()) { return; } Advertisement.Show(interstitialAd); } public void RewardedAd() { if (!Advertisement.IsReady()) { return; } Advertisement.Show(rewardedVideoAd); } // Update is called once per frame void Update() { if (!Advertisement.IsReady()) { button.SetActive(false); return; }else { button.SetActive(true); } } public void OnUnityAdsReady(string placementId) { //throw new System.NotImplementedException(); } public void OnUnityAdsDidError(string message) { //throw new System.NotImplementedException(); } public void OnUnityAdsDidStart(string placementId) { } public void OnUnityAdsDidFinish(string placementId, ShowResult showResult) { once = false; switch (showResult) { case ShowResult.Failed: if (placementId == rewardedVideoAd) { Debug.Log("Ad Failed"); } break; case ShowResult.Skipped: if (placementId == rewardedVideoAd) { Debug.Log("Ad skipped, Dont Reward"); } break; case ShowResult.Finished: if(placementId == rewardedVideoAd) { if (once == false) { Debug.Log("Reward Player"); int ToatalMoney = PlayerPrefs.GetInt("Money", 0); ToatalMoney += Reward; PlayerPrefs.SetInt("Money", ToatalMoney); once = true; } } break; } } }

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