I am hoping to an idea of ad fill rates that can be expected from Unity Ads and other ad networks for the following cases:
1) Banner ads only, and display all available ads
2) Banner ads only, and Excluding Alcoholic Beverages, Casino, Contests and Shopping, Dating and Social Media, Lottery and Gambling, and Do not show ads rated 13+
3) Video ads only, and display all available ads
4) Video ads only, and Excluding Alcoholic Beverages, Casino, Contests and Shopping, Dating and Social Media, Lottery and Gambling, and Do not show ads rated 13+
I read that the better an app do in terms of number of downloads and maybe length of time used, the better the fill rate can be. Is that true? So a new app would generally have lower fill rates than an established app?
As per the permission granted by [https://forum.unity.com/threads/how...rking-before-submitting.1040203/#post-6736774][1] , when I tried to view my production banner ads before submitting for review, I was not able to see any banner ads whatsoever even after waiting for a minute. I guess that is expected especially since Store IDs in the Dashboard>Monetize>Project Settings are not yet set? The test mode ads worked by the way.
Any information will be much appreciated.
[1]: https://forum.unity.com/threads/how...rking-before-submitting.1040203/#post-6736774
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