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Intertitial ad not showing in live device (but working while testing it in Unity)

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Hello guys, I've been trying to implement ads to my game these last week, I had not problem with banners, they're working correctly both in Unity and on my Android phone, but I can't get intertitials working at all. They work perfectly while testing the game in Unity (I call them after the player dies 8 times). But when trying the game on a device the ad doesn't show at all. Any ideas? This is where I call the intertitial: if (num_death > 7) { AdManager.GetComponent().ShowIntersitial(); PlayerPrefs.SetInt("num_death", 0); } else { AdManager.GetComponent().ShowBanner(); } The request is made during Start: // Start is called before the first frame update void Start() { #if UNITY_ANDROID string appId = app_ID; //your admob app id #elif UNITY_IPHONE string appId = "ca-app-pub-3940256099942544~1458002511"; #else string appId = "unexpected_platform"; #endif if(remove_ads == false) { // Initialize the Google Mobile Ads SDK. MobileAds.Initialize(appId); RequestInterstitial(); RequestBanner(); //RequestRewardedAd(); } } And finally both Request and Show codes for the ad: public void RequestInterstitial() { #if UNITY_ANDROID string adUnitId = interstitial_ad_ID; //ca-app-pub-3940256099942544/1033173712test #elif UNITY_IPHONE string adUnitId = "ca-app-pub-3940256099942544/4411468910"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } //show intersitial public void ShowIntersitial() { if (remove_ads == false) { if (interstitial.IsLoaded()) { interstitial.Show(); } else { Debug.Log("AD NOT LOADED"); } } } I'm calling a function when the player clicks the "next level/retry" button that destroys all the ads: public void DestroyAllAds() { if (remove_ads == false) { if (interstitial.IsLoaded()) { interstitial.Destroy(); } if (bannerView != null) { bannerView.Destroy(); } } }

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