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OnUnityAdsShowComplete not working

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I took the code from [integration guide][1] for unity and ads are shown,I get the screen.For now I am just implementing rewarded ads and I executed it like this: public void ShowAd() { // Disable the button: // Then show the ad: Advertisement.Show(_adUnitId, this);//string _adUnitId = "Rewarded_Android"; }//no problems in showing The problem is here: public void OnUnityAdsShowComplete(string placementId, UnityAdsShowCompletionState showCompletionState) { Debug.Log("Complete interface method executed"); if (showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED)) { Debug.Log("Finished ad/reward"); videoFinishedDelegate?.Invoke(); } else if (showCompletionState.Equals(UnityAdsShowCompletionState.SKIPPED)) { Debug.Log(" not Finished ad/ no reward"); videoAdSkippedAction?.Invoke(); } } none of the debugs or delegates work whenever I press close in test screen. How do I fix it? [1]: https://unityads.unity3d.com/help/unity/integration-guide-unity#basic-implementation

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