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Pause Unity when ADS or other modal view are presented

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Hello guys, I'm wondering which is the best way to **handle** those **popup/windows** that are presented on top of Unity. A couple of examples are **ADS** or **SocialPlatform windows**. These windows are presented by thirds parties (or unity) plugins... and we don't know what they do under the hood. In some cases (e.g. unity ads) I found that **disabling the main camera** of the game and enabling it when ads are finished, is the best way to avoid memory issues... but other issues are generated by this action. **How do you normally handle the presentation of windows?**

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