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Banner Ad won't load unless left in default position. Ads 4.3.0

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My banner ad will only load if I leave it at default (TOP_LEFT) If I tell it to go BOTTOM_CENTER, I get this error in logcat: java.lang.ClassNotFoundException: com.unity3d.services.banners.view.BannerPosition One suggestion was to use 3.7.5, but it fails to initialize. Here's the code I use in 4.3.0 using UnityEngine; using UnityEngine.Advertisements; using System.Collections; public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener { [SerializeField] string _androidGameId; [SerializeField] string _iOSGameId; [SerializeField] bool _testMode = true; private string _gameId; [SerializeField] string _androidAdUnitId = "Banner_Android"; [SerializeField] string _iOSAdUnitId = "Banner_iOS"; [SerializeField] BannerPosition _bannerPosition; string _adUnitId = null; void Awake() { if (PlayerPrefs.GetString("Remove Banner Ad") != "Purchased") { Debug.Log("Remove Banner Ad not Purchased. This message is in the AdsInitializer script attached to Load and Show Banner Ad"); InitializeAds(); } else { Debug.Log("Remove Banner Ad Purchased. Ads not initialized."); } } public void InitializeAds() { _gameId = (Application.platform == RuntimePlatform.IPhonePlayer) ? _iOSGameId : _androidGameId; Advertisement.Initialize(_gameId, _testMode, this); Debug.Log("InitializeAds called."); } public void OnInitializationComplete() { Debug.Log("OnInitializationComplete called."); LoadBanner(); } public void OnInitializationFailed(UnityAdsInitializationError error, string message) { Debug.Log($"Unity Ads Initialization Failed: {error.ToString()} - {message}"); StartCoroutine(InitializeAgain()); } IEnumerator InitializeAgain() { yield return new WaitForSeconds(1); InitializeAds(); Debug.Log("Waited 1s then initialized again"); } void Start() { // Get the Ad Unit ID for the current platform: #if UNITY_IOS //_adUnitId = _iOSAdUnitId; #elif UNITY_ANDROID _adUnitId = _androidAdUnitId; #endif Advertisement.Banner.SetPosition(_bannerPosition); } public void LoadBanner() { // Set up options to notify the SDK of load events: BannerLoadOptions options = new BannerLoadOptions { loadCallback = OnBannerLoaded, errorCallback = OnBannerError }; // Load the Ad Unit with banner content: Advertisement.Banner.Load(_adUnitId, options); } void OnBannerLoaded() { Debug.Log("Banner loaded"); ShowBannerAd(); } void OnBannerError(string message) { Debug.Log($"Banner Error: {message}"); } void ShowBannerAd() { Advertisement.Banner.Show(_adUnitId); } }

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