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How to hide admob ads during gameplay?

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Hi I want to hide admob ads during gameplay. but bannerView.Hide(); is not working in unity. Heres is my code. using UnityEngine; using UnityEngine.UI; using System.Collections; using GoogleMobileAds.Api; public class GameController : MonoBehaviour { public GameObject newRecord; public Text bestScoreObj; public Text bestScoreOldObj; public GameObject bestScoreJpg; public GameObject quitButton; public GameObject howtoplay; public GameObject Timer; public GameObject score; public Camera cam; public GameObject[] apples; public float timeLeft; public Text timeText; public GameObject gameOver; public GameObject restart; public GameObject menuSplash; public GameObject play; public HeroController heroController; private float maxWidth; private bool playing; // Use this for initialization void Start () { if (cam == null) { cam = Camera.main; } playing = false; Vector3 upperCorner = new Vector3 (Screen.width, Screen.height, 0.0f); Vector3 targetWidth = cam.ScreenToWorldPoint (upperCorner); float appleWidth = apples[0].GetComponent().bounds.extents.x; maxWidth = targetWidth.x - appleWidth; UpdateText (); RequestBanner(); } void FixedUpdate (){ if (playing) { timeLeft -= Time.deltaTime; if (timeLeft < 0) { timeLeft = 0; } UpdateText (); } } public void PlayGame(){ menuSplash.SetActive (false); play.SetActive (false); StartCoroutine (Spawn ()); heroController.ToggleControl (true); Timer.SetActive (true); score.SetActive (true); howtoplay.SetActive (false); quitButton.SetActive (false); Screen.sleepTimeout = SleepTimeout.NeverSleep; bannerView.Hide(); } IEnumerator Spawn () { yield return new WaitForSeconds (2.0f); playing = true; while (timeLeft > 0) { GameObject apple = apples[Random.Range (0,apples.Length)]; Vector3 spawnPosition = new Vector3 ( Random.Range (-maxWidth, maxWidth), transform.position.y, 0.0f ); Quaternion spawnRotation = Quaternion.identity; Instantiate (apple, spawnPosition, spawnRotation); yield return new WaitForSeconds (Random.Range (1.0f,2.0f)); } yield return new WaitForSeconds (0.0f); gameOverNow(); } public void UpdateText (){ timeText.text = "" + Mathf.RoundToInt (timeLeft); } void getResultScore(){ int score = PlayerPrefs.GetInt("currentScore"); int highScoreold = PlayerPrefs.GetInt("bestScore"); newRecord.SetActive(false); if(score > highScoreold){ newRecord.SetActive(true); } bestScoreObj.text = "" + score; bestScoreOldObj.text = "" + highScoreold; } void gameOverNow(){ heroController.ToggleControl(false); bestScoreJpg.SetActive (true); getResultScore(); Timer.SetActive (false); score.SetActive (false); } private void RequestBanner() { #if UNITY_ANDROID string adUnitId = "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"; #elif UNITY_IPHONE string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 banner at the top of the screen. AdSize adSize = new AdSize(480,32); BannerView bannerView = new BannerView(adUnitId, adSize, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); } }

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