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Unity Build Errors maybe because of Unity Ads

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Hello, i had a game, and i have connecting monetization with Unity Ads. I have write a Script to play a Ad on a start from a Scene: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements; public class FinishAD : MonoBehaviour { public string myGameIdAndroid = "MY CODE"; public string myGameIdIOS = "MY CODE"; public string adUnitIdAndroid = "Interstitial_Android"; public string adUnitIdIOS = "Interstitial_iOS"; public string myAdUnitId; public bool adStarted; private bool testMode = true; // Start is called before the first frame update void Start() { #if UNITY_IOS Advertisement.Initialize(myGameIdIOS, testMode); myAdUnitId = adUnitIdIOS; #else Advertisement.Initialize(myGameIdAndroid, testMode); myAdUnitId = adUnitIdAndroid; #endif } // Update is called once per frame void Update() { if (Advertisement.isInitialized && !adStarted) { Advertisement.Load(myAdUnitId); Advertisement.Show(myAdUnitId); adStarted = true; } } } I created a AdDisplayObject (A empty Object in the Scene) and put my Script in. I have test it out and all seems to work. But then when i tried to build (in a ".apk" ) then this Screen shows:![alt text][1] I clicked "Ignore" and in a few seconds this Screen shows: ![alt text][2] with this errors: workingdir, System.String task, System.Action`1[T] progress) (at :0) UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7ac35247888b44f4a7e290f1f6bb33f3>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) i have absolutely no idea how to fix it. Can anyone Help? (sorry for my bad english) [1]: /storage/temp/204404-screenshot-2023-02-02-165422.png [2]: /storage/temp/204405-screenshot-2023-02-02-165522.png

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