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Increment value and save to PlayPrefs as RewardedAd reward.

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What am I doing wrong? using UnityEngine; using UnityEngine.Advertisements; public class PlayRewardedVideoScript : MonoBehaviour { public int markers; void start() { markers = PlayerPrefs.GetInt("markers"); } public void ShowRewardedAd() { if (Advertisement.IsReady("rewardedVideo")) { var options = new ShowOptions { resultCallback = HandleShowResult }; Advertisement.Show("rewardedVideo", options); } } private void HandleShowResult(ShowResult result) { switch (result) { case ShowResult.Finished: Debug.Log("The ad was successfully shown."); // // YOUR CODE TO REWARD THE GAMER // Give coins etc. markers += 100; PlayerPrefs.SetInt("markers", markers); PlayerPrefs.Save(); break; case ShowResult.Skipped: Debug.Log("The ad was skipped before reaching the end."); break; case ShowResult.Failed: Debug.LogError("The ad failed to be shown."); break; } } } Don't understand why this won't increment properly. The console shows that the ad was successfully shown... Many thx.

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