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Admob interstitial ad not showing up

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I am having problems with Admob interstitial ads on android. I am using the GoogleMobileAdsDemoScript from [here][1]. I changed it up a bit and deleted things I don´t need. I don´t want to paste the whole thing here so here is my RequestInterstitial(). public void RequestInterstitial() { // These ad units are configured to always serve test ads. #if UNITY_EDITOR string adUnitId = "unused"; #elif UNITY_ANDROID string adUnitId = "Don´t want to share this"; #elif UNITY_IPHONE string adUnitId = "INSERT_HERE"; #else string adUnitId = "unexpected_platform"; #endif // Create an interstitial. this.interstitial = new InterstitialAd(adUnitId); // Register for ad events. this.interstitial.OnAdLoaded += this.HandleInterstitialLoaded; this.interstitial.OnAdFailedToLoad += this.HandleInterstitialFailedToLoad; this.interstitial.OnAdOpening += this.HandleInterstitialOpened; this.interstitial.OnAdClosed += this.HandleInterstitialClosed; this.interstitial.OnAdLeavingApplication += this.HandleInterstitialLeftApplication; // Load an interstitial ad. this.interstitial.LoadAd(this.CreateAdRequest()); } and here is the showinterstitial method. public void ShowInterstitial() { if (this.interstitial.IsLoaded()) { this.interstitial.Show(); } else { MonoBehaviour.print("Interstitial is not ready yet"); } } Here I am calling the interstitial ad. void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "ObstaclesLeft" || other.gameObject.tag == "ObstaclesRight") { Die(); } } void Die() //OnTriggerEnter { GoogleMobileAdsDemoScript.Instance.RequestInterstitial(); GoogleMobileAdsDemoScript.Instance.ShowInterstitial(); menuPanel.gameObject.SetActive(true); startPanel.gameObject.SetActive(false); fadeInPanel.gameObject.SetActive(false); Time.timeScale = 0; } I am in fact getting the console message ("Dummy ShowInterstitial") but when I run the game on my phone the ad doesn´t show up even if I call the method when the game starts or something. I have that feeling like I am missing something since I only followed [that][2] tutorial and that too is a bit outdated If there is a possibility that there is just no ads available at the time for like couple hours now how do I use the test ads instead? [1]: https://github.com/googleads/googleads-mobile-unity/releases [2]: https://www.youtube.com/watch?v=2hX9hnXuy2Y

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