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Why does UnityAds crash my game after I close the ad?

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I've recently finished an app and I am trying to implement UnityAds. Though, whenever I close the ad, my game crashes. This issue occurs in both the unity editor and my test build. Here are the only parts of my script that use UnityAd Functionalities: public void ShowAd(){ if (Advertisement.IsReady ()) { Advertisement.Show ("",new ShowOptions(){resultCallback = HandleAdCall}); } adCounter = 0; } private void HandleAdCall(ShowResult result){ switch (result) { case ShowResult.Finished: bonus = true; Time.timeScale = start; break; case ShowResult.Skipped: bonus = false; Time.timeScale = start; break; case ShowResult.Failed: Debug.log("Failed to load video!"); break; } } void Death(){ adCounter++; if (adCounter == 4) { ShowAd (); } dead = true; GamePause(pause); } } Note: Whenever the player dies, the Death() function is called and the Time.timescale is set to 0.00001f by calling the GamePause() function.

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