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Unity switches scenes when Ad is closed.

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I have the following code in a scene. void OnGUI() { DoAdvertisement(); } private void DoAdvertisement() { if (ShowAdvertisement && Advertisement.IsReady()) { var ran = _Random.Next(0, 100); //if(ran >= 80) Advertisement.Show(); } ShowAdvertisement = false; } This works great, I can set the global variable ShowAdvertisements and the ad comes up. The problem is however when I close the ad. As soon as I click the close button on the ad Unity switches scenes, I get to see the scene I was on for maybe half a second after the ad is closed and then it switches. It's not supposed to and I can't reproduce this behaviour without using the ad. I have no other code relating to the ad and Im using the Service ad and not the Unity package version. Any ideas what it might be?

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