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UnityAds work in Editor, but not on the device

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using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using UnityEngine.Advertisements; public class BallScript : MonoBehaviour { public void ShowAd() { if (Advertisement.IsReady()) { Advertisement.Show(); } } public Vector2 startForce; static int times = 0; public Text goverText; public Vector3[] positions; public Rigidbody2D rb; void Start() { int randomNumber = Random.Range(0, positions.Length); transform.position = positions[randomNumber]; times = PlayerPrefs.GetInt("Played:", times); rb.AddForce(startForce, ForceMode2D.Impulse); } void Update() { PlayerPrefs.SetInt("Played:", times); goverText.text = "Played:" + times.ToString(); } void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.name == "wall_bottom") { times++; if (times==19) { ShowAd(); } SceneManager.LoadScene("wfvv"); } } }

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