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Why do I have data consumption using unity ads without having initialized it?

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Hi everybody! I am trying to reduce the data consumption of my app. I order to do that I disabled the auto initialization with an editor script. To only initialize unity ads while in wifi or when a specific UI element is active I use this code: void AdInit() { if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork)//3g { if (Advertisement.isSupported && !Advertisement.isInitialized && changeCanvas.activeSelf) { Advertisement.Initialize(gameId, testmode); //load Video Debug.Log("Ad Initalizing"); } } else //wifi or no connection { if (Advertisement.isSupported && !Advertisement.isInitialized) { Advertisement.Initialize(gameId, testmode); //load Video Debug.Log("Ad Initalizing"); } } } But I still get around 0.5Mb of data consumption every time I open up the app. Am I missing something? Thanks in advance!

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