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unity google interstitial ad

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Example how to have google ad (interstitial) in a separate gameObject. For this example we need to have two scenes: - "menu" - "stage" **step one** In the scene "menu" create empty GameObject and assign the following script to it using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; using System; public class ad : MonoBehaviour { private InterstitialAd interstitial; private string caAppPub = "ca-app-pub-9999999999999999/9999999999"; private bool loading = false; public void RequestInterstitial(){ if (!loading) { loading = true; interstitial = new InterstitialAd (caAppPub); AdRequest request = new AdRequest.Builder ().Build (); interstitial.LoadAd (request); interstitial.OnAdClosed += onAdClosed; interstitial.OnAdLoaded += onAdLoaded; } } private void onAdClosed(object obj, EventArgs args){ } private void onAdLoaded(object obj, EventArgs args){ loading = false; interstitial.Show (); } } **step two** Menu script with static "data" class. Drag and drop "ad gameObject" to the adObject of the menu. public class menu : MonoBehaviour { public ad adObject; void Start () { data.ad = adObject; DontDestroyOnLoad (data.ad); } } public static class data { public static ad ad; } **step three** after this you would be able to call this static ad object from any scene, like this: data.ad.RequestInterstitial ();

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