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Unity Admob Implementing Interstitial

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In my game I want to show interstitials when someone loses. I had banner ads working great, but then I changed my code to adjust for interstitials, and now it takes a while for my banner ad to show up, and when it does it lags for a second. I also am having trouble figuring out how to get my interstitials to pop up and then request another one. I have an ad manager and the way I am telling my game when to display an ad is when the death screen pops up, then an ad should be displayed, and when the death screen goes away, I want to request another ad. So far, I haven't been able to get it to work. Here is my code: using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; public class AdManager : MonoBehaviour { //public bool dead; public int showAd; public InterstitialAd interstitial; public BannerView bannerView; void Start () { RequestBanner (); showAd = Random.Range (1, 3); RequestInterstitial (); } void Awake () { DontDestroyOnLoad (this); } void Update () { } void ShowInterstitial () { if (GameObject.Find ("Canvas1").GetComponent ().enabled) { if (showAd == 1) { if (interstitial.IsLoaded ()) { interstitial.Show (); interstitial.Destroy (); } } } if (!GameObject.Find ("Canvas1").GetComponent ().enabled) { RequestInterstitial (); } } public void RequestInterstitial() { #if UNITY_EDITOR string adUnitId = "unused"; #elif UNITY_ANDROID string adUnitId = "xxxxxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "xxxxxxxxxxxx"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId); // Create an empty ad request. AdRequest request = new AdRequest.Builder() .AddTestDevice ("xxxxxxxxxxxx") .Build(); // Load the interstitial with the request. interstitial.LoadAd(request); } void RequestBanner() { #if UNITY_EDITOR string adUnitId = "unused"; #elif UNITY_ANDROID string adUnitId = "xxxxxxxxxxxxx"; #elif UNITY_IPHONE string adUnitId = "xxxxxxxxxxxxx"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 banner at the top of the screen. bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder() //.AddTestDevice(AdRequest.TestDeviceSimulator) // Simulator. .AddTestDevice("xxxxxxxxxxx") // My test device. .Build(); // Load the banner with the request. bannerView.LoadAd(request); } }

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