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Admob C# Script isn't running whatsoever.

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Ok, so i'm trying to add a small ad to my game with google's admob. I donwloaded all i had to download, and the demo worked perfectly. However, when i try to adapt the code to my game, the c# script doesn't even run. I aded a debug log in the start function, but it's not showing up in the log. Alsno, i'm trying to access a JS variable from a C# script. I placed the JS in the standard assets so it compiles first and i would be able to get to the variable. Dont know it that makes any difference though.. Here's a bit of the code (Start and Update) EDIT 1: The script IS atached to a game obect. In fact the same object the other JS is attached to. using System; using UnityEngine; using GoogleMobileAds; using GoogleMobileAds.Api; // Example script showing how to invoke the Google Mobile Ads Unity plugin. public class AdManager : MonoBehaviour { bool shown = false; private GameManagerHard jsScript; private BannerView bannerView; private InterstitialAd interstitial; void Start() { RequestBanner(); jsScript = this.GetComponent (); Debug.Log ("start"); } void Update() { if(jsScript.GO && !shown) { bannerView.Show(); shown = true; Debug.Log (jsScript.GO); } }

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