Quantcast
Channel: Questions in topic: "ads"
Viewing all articles
Browse latest Browse all 1416

Unable to build for iOS via Unity Cloud Build

$
0
0
I am currently working on building a Unity project via Unity Cloud Build, however I have come across a few errors when attempting to build for iOS after implementing an Ads SDK. I am using FyberUnityPlugin-8.16.0 as per their documentation page: https://unity.fyber.com/docs/integrating-sdk I have the also implemented mediation for the following Ad Networks; AdColony, UnityAds, and Vungle. ---------- Version information listed below: - iOS Ad Mediator - Fyber_AdColony_3.2.1-r1 - iOS Ad Mediator - FYBMediationUnityAds-2.1.1-r1 - iOS Ad Mediator - Fyber_Vungle_5.3.0-r1 - Android Ad Mediator - fyber-adcolony-3.2.1-r2 - Android Ad Mediator - fyber-unityads-2.1.1-r1v2 - Android Ad Mediator - fyber-vungle-5.3.0-r1 ---------- I’m able to get builds working locally for both Android and iOS. I’ve also be able to get Cloud Build working for Android. ---------- However, when attempting a Unity Cloud Build for iOS I get the following error from the cloud build logs: > 11013: /BUILD_PATH/.rvm/gems/ruby-2.1.1/gems/xcodeproj-1.5.1/lib/xcodeproj/project/object/helpers/groupable_helper.rb:18:in `parent': [!] [Xcodeproj] Consistency issue: no parent for object `JavaScriptCore.framework`: `FrameworksBuildPhase`, `FrameworksBuildPhase` (RuntimeError) ---------- [Expanded log here][1] ---------- Unfortunately, this means I am unable to automate builds using this plugin and was hoping I could get some assistance with resolving this issue ? [1]: /storage/temp/106487-unity-attachment-for-fyber-ios-cloud-build-issue-4.txt

Viewing all articles
Browse latest Browse all 1416

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>