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HeyZap doesnt show any Ad on running APK

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I'd integrated the HeyZap and build it for android, and then when I try to show a incentivized video, doesn't happen anything. In the editor doesn't show any error, its says: Call received to fetch an HZIncentivizedAd, but the SDK does not function in the editor. You must use a device/emulator to fetch/show ads. and I think that is normal... but in the App it doesn't show or display anything.... this is how I want it to start it: #if UNITY_ANDROID string tag = this.adTag(); HZIncentivizedAd.Fetch(tag); HZShowOptions showOptions = new HZShowOptions(); showOptions.Tag = tag; HZIncentivizedShowOptions incentivizedOptions = new HZIncentivizedShowOptions(); incentivizedOptions.Tag = tag; incentivizedOptions.IncentivizedInfo = "test app incentivized info!"; HZIncentivizedAd.ShowWithOptions(incentivizedOptions); #endif HZIncentivizedAd.AdDisplayListener listener = delegate (string adState, string adTag) { if (adState.Equals("available")) { HZIncentivizedAd.Show(); Debug.Log("Available"); // Sent when an ad has been loaded and is ready to be displayed, // either because we autofetched an ad or because you called // `Fetch`. } if (adState.Equals("fetch_failed")) { // Sent when an ad has failed to load. // This is sent with when we try to autofetch an ad and fail, and also // as a response to calls you make to `Fetch` that fail. // Some of the possible reasons for fetch failures: // - Incentivized ad rate limiting (see your app's Publisher // Settings dashboard) // - None of the available ad networks had any fill // - Network connectivity // - The given ad tag is disabled (see your app's Publisher // Settings dashboard) // - One or more of the segments the user falls into are // preventing an ad from being fetched (see your // Segmentation Settings dashboard) } if (adState.Equals("incentivized_result_complete")) { // The user has watched the entire video and should be given a reward. } if (adState.Equals("incentivized_result_incomplete")) { // The user did not watch the entire video and should not be given a reward. } if (adState.Equals("audio_starting")) { // The ad about to be shown will need audio. // Mute any background music. } if (adState.Equals("audio_finished")) { // The ad being shown no longer needs audio. // Any background music can be resumed. } if (adState.Equals("show")) { // Sent when an ad has been displayed. // This is a good place to pause your app, if applicable. } if (adState.Equals("hide")) { // Sent when an ad has been removed from view. // This is a good place to unpause your app, if applicable. } if (adState.Equals("click")) { // Sent when an ad has been clicked by the user. } }; HZIncentivizedAd.SetDisplayListener(listener); So please, anyone knows what is the problem?

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