Exception: JNI: Init'd AndroidJavaClass with null ptr!
UnityEngine.AndroidJavaClass..ctor (IntPtr jclass) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:622)
UnityEngine.AndroidJavaObject.get_JavaLangClass () (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:600)
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:591)
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at C:/buildslave/unity/build/Runtime/Export/AndroidJavaImpl.cs:611)
UnityEngine.AndroidJavaClass..ctor (System.String className) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/AndroidJavaBindings.gen.cs:92)
AudienceNetwork.InterstitialAdBridgeAndroid.Create (System.String placementId, AudienceNetwork.InterstitialAd interstitialAd) (at Assets/AudienceNetwork/Library/InterstitialAd.cs:370)
AudienceNetwork.InterstitialAd..ctor (System.String placementId) (at Assets/AudienceNetwork/Library/InterstitialAd.cs:103)
InterstitialAdTest.LoadInterstitial () (at Assets/AudienceNetwork/Samples/Interstitial/InterstitialAdTest.cs:25)
UnityEngine.Events.InvokableCall.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:165)
UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:58)
UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
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