How can I remove the annoying console log spam from using Unity Services when they get initialized in the editor?
Unity Advertisements has a static field debugMode, but it's auto-initialized. If I set it to false after initialization, it's too late (the console has already been logged). And if I try to set it to false before it's initialized (in InitializeOnLoad) I get an error because the static instance hasn't been created yet (obviously).
See below for the spam I'm getting:
![alt text][1] [1]: https://i.imgur.com/7xCWA62.png
Unity Advertisements has a static field debugMode, but it's auto-initialized. If I set it to false after initialization, it's too late (the console has already been logged). And if I try to set it to false before it's initialized (in InitializeOnLoad) I get an error because the static instance hasn't been created yet (obviously).
See below for the spam I'm getting:
![alt text][1] [1]: https://i.imgur.com/7xCWA62.png