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how to implement admob into your game and why doesnt this script work

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Hello, my app TileTap ( on google play ) has advertisements in it , but they never display however in the console they work when intended to saying load interstitial ad.. what do i need to add for this to work in the build. using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; public class AdmobManager : MonoBehaviour { private BannerView bannerView; [SerializeField] private string appID = ""; [SerializeField] private string bannerID = ""; [SerializeField] private string regularAD = "£; [SerializeField, Range(1, 900)] private int delayBetweenAds = 240; private static float lastAdTime = Mathf.NegativeInfinity; private void Awake() { MobileAds.Initialize(appID); } public void OnclickShowBanner() { this.RequestBanner(); } public void OnClickShowAd() { if ((Time.time - lastAdTime) > (float)delayBetweenAds) this.RequestRegularAd(); } private void RequestRegularAd() { InterstitialAd AD = new InterstitialAd(regularAD); AdRequest request = new AdRequest.Builder().Build(); AD.LoadAd(request); lastAdTime = Time.time; } private void RequestBanner() { bannerView = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom); AdRequest request = new AdRequest.Builder().Build(); bannerView.LoadAd(request); } }

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