The dummy ads where showed when developing, but now that I've published the game at the Play Store, and change de id's for the real ones, the real ads do not show. I've tested on different devices but they still don't show
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using GoogleMobileAds.Api;
public class AdsManager : MonoBehaviour
{
string APP_ID = "MY APP ID";
string BANNNER_ID = "MY BANNER ID";
private BannerView bannerView;
void Start()
{
MobileAds.Initialize(initStatus => { });
}
public void DisplayBanner()
{
RequestBanner();
bannerView.Show();
}
void RequestBanner()
{
bannerView = new BannerView(BANNNER_ID, AdSize.Banner, AdPosition.Bottom);
// Called when an ad request has successfully loaded.
this.bannerView.OnAdLoaded += this.HandleOnAdLoaded;
// Called when an ad request failed to load.
this.bannerView.OnAdFailedToLoad += this.HandleOnAdFailedToLoad;
// Called when an ad is clicked.
this.bannerView.OnAdOpening += this.HandleOnAdOpened;
// Called when the user returned from the app after an ad click.
this.bannerView.OnAdClosed += this.HandleOnAdClosed;
// Called when the ad click caused the user to leave the application.
this.bannerView.OnAdLeavingApplication += this.HandleOnAdLeavingApplication;
ShowBannerAd();
}
public void ShowBannerAd()
{
AdRequest request = new AdRequest.Builder().Build();
this.bannerView.LoadAd(request);
}
public void CleanBanner()
{
bannerView.Destroy();
}
//EVENTS
public void HandleOnAdLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLoaded event received");
}
public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print("HandleFailedToReceiveAd event received with message: "
+ args.Message);
}
public void HandleOnAdOpened(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdOpened event received");
}
public void HandleOnAdClosed(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdClosed event received");
bannerView.Destroy();
}
public void HandleOnAdLeavingApplication(object sender, EventArgs args)
{
MonoBehaviour.print("HandleAdLeavingApplication event received");
bannerView.Destroy();
}
}
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