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Showing unity ads from other script?

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Hi I am new to unity ads and I am having trouble figuring out how to play ads from another script using the functions from the ad manager. I would like to play a rewarded video ad and know if the player finished it. I have already made an ad manager if that helps. Here it is: using UnityEngine; using UnityEngine.Advertisements; public class AdManager : MonoBehaviour, IUnityAdsListener { private string playstoreID = "3934491"; private string appStoreID = "3934490"; private string interstitialAd = "video"; private string rewardedVideoAd = "rewardedVideo"; public bool isTargetPlayStore; public bool isTestAd; private void Start() { initializeAdvertisement(); Advertisement.AddListener(this); } private void initializeAdvertisement() { if(isTargetPlayStore) { Advertisement.Initialize(playstoreID, isTestAd); return; } Advertisement.Initialize(appStoreID, isTestAd); } public void playInterstitialAd() { if(!Advertisement.IsReady(interstitialAd)){ return; } Advertisement.Show(interstitialAd); } public void playRewardedVideoAd() { if(!Advertisement.IsReady(rewardedVideoAd)) { return; } Advertisement.Show(rewardedVideoAd); } public void OnUnityAdsReady(string placementId) { // throw new System.NotImplementedException(); } public void OnUnityAdsDidError(string message) { // throw new System.NotImplementedException(); } public void OnUnityAdsDidStart(string placementId) { // throw new System.NotImplementedException(); } public void OnUnityAdsDidFinish(string placementId, ShowResult showResult) { switch (showResult) { case ShowResult.Failed: break; case ShowResult.Skipped: break; case ShowResult.Finished: if(placementId == rewardedVideoAd) { Debug.Log("Reward player pls"); } if(placementId == interstitialAd) { Debug.Log("Finished interstitial"); } break; } } }

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