Hello guys, I have this script in my game:
BannerView bannerAd;
private void Start()
{
MobileAds.Initialize(InitializationStatus => { });
this.RequestBanner();
}
void RequestBanner()
{
string adUnitId = "ca-app-pub-3940256099942544/6300978111";
AdSize adSize = new AdSize(320, 50);
this.bannerAd = new BannerView(adUnitId, adSize, AdPosition.Bottom);
AdRequest request = new AdRequest.Builder().Build();
this.bannerAd.LoadAd(request);
}
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And it shows test ads like I wanted when I was testing. Now I'm ready to release my game on google play and I'm wondering what I have to do to actually have real ads in my game when I release it?
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