I am trying to implement Reverdable Ads and Interstitial Ads. With both, I have very strange behaviour which I don't understand. I think I am doing it all correctly, I basically used the tutorial/instructions from https://unityads.unity3d.com/help/unity/integration-guide-unity#basic-ads-implementation .
The problem is that IUnityAdsListener is triggering multiple callbacks. I made a sample project to demonstrate the issue. I created two scenes and on the Second scene a button that triggers the Reverdable Ad. And if I don't navigate back and forth between the scenes all is good. But if I open the First scene and navigate back to the Second scene the call back will be called twice, despite that on Destroy was called.
What the "hack" am I doing wrong? I assume This is not normal behaviour? Please use the link: https://www.dropbox.com/s/88p3vf4iehrl601/Screenshot%202021-04-26%20at%2015.56.34%202.png?dl=0 ![alt text][1] [1]: /storage/temp/179832-screenshot-2021-04-26-at-155634.png
The problem is that IUnityAdsListener is triggering multiple callbacks. I made a sample project to demonstrate the issue. I created two scenes and on the Second scene a button that triggers the Reverdable Ad. And if I don't navigate back and forth between the scenes all is good. But if I open the First scene and navigate back to the Second scene the call back will be called twice, despite that on Destroy was called.
What the "hack" am I doing wrong? I assume This is not normal behaviour? Please use the link: https://www.dropbox.com/s/88p3vf4iehrl601/Screenshot%202021-04-26%20at%2015.56.34%202.png?dl=0 ![alt text][1] [1]: /storage/temp/179832-screenshot-2021-04-26-at-155634.png