Hello! I have my banner and interstitial ads working on my game. But when I build on my phone, i enter and it just disapeared, neither interstitial or banner appeared. And when build finish it saids
Console Message:
[Mediation]:
Deterministic Builds are currently activated.
This means that:
- When your project is built for the first time, lock files will be stored inside of your project from that build.
- On subsequent builds (where the lockfiles are still available), lock files from the previous build will be used.
This will ensure that your builds will use the same dependencies each time, making your builds deterministic.
If you would like to disable this feature, uncheck the Deterministic Builds under: Services > Mediation > Configure > Build Settings.
UnityEngine.Logger:Log (string,object)
Unity.Services.Mediation.MediationLogger:Log (object) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:21)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:OnPostGenerateGradleAndroidProject (string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:59)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
[Mediation]: Only copying gradle lock files, no lockfile generation
UnityEngine.Logger:Log (string,object)
Unity.Services.Mediation.MediationLogger:Log (object) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Runtime/Tools/Logger/MediationLogger.cs:21)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:CopyExistingLockFiles (string,string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:140)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:OnPostGenerateGradleAndroidProject (string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:82)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Build completed with a result of 'Succeeded' in 37 seconds (36786 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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