Our team implemented banner ad for our games using IronSource SDK successfully on Android for about a few months now, and so we are trying to use banner ads for the iOS ver of the games too.
Unfortunately, there's some problem with iOS that makes the banners constantly crash our games. We tested the game and on some devices (iPhone 7 and iPhone XS) the games froze on starting, not receiving any inputs. This doesn't always happen, and on the iOS builds without banner the games worked just fine.
We follows the IronSource Banner Ads [LINK](https://developers.is.com/ironsource-mobile/unity/banner-integration-unity/ "LINK") document very closely, and the fact that the banners work fine on Android seems confusing to me.
For reference, we load the banner on app startup, then hide it when it loaded in the main menu. After the player pick a level to play and enter main game scene we re-show the banner again using *IronSource.Agent.hideBanner()* and *IronSource.Agent.displayBanner()*. The banner is not destroy until the player kill app, and only load once at the start.
Has anyone encoutner similar problems with Banner Ads on iOS before, and if so could you show us how you solved this? We tried searching for solutions on forums and support of IronSource and Unity but to no avail.
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