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I can not build my android game cause of these errors;

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**Error 1:** C:\Program Files\Unity\Hub\Editor\2022.2.0f1\Editor\Data\il2cpp\build\deploy\il2cpp.exe --convert-to-cpp --generatedcppdir=C:/unity/Swing Game/Library/Bee/artifacts/Android/il2cppOutput/cpp --additional-cpp=C:/unity/Swing Game/Assets/Plugins/Ump/iOS/GADUDebugSettings.h --additional-cpp=C:/unity/Swing Game/Assets/Plugins/Ump/iOS/GADURequestParameters.h --additional-cpp=C:/unity/Swing Game/Assets/Plugins/Ump/iOS/GADUUmpTypes.h --additional-cpp=C:/unity/Swing Game/Assets/Plugins/Ump/iOS/GADUConsentInformation.h --additional-cpp=C:/unity/Swing Game/Assets/Plugins/Ump/iOS/GADUConsentForm.h --enable-analytics --emit-null-checks --enable-array-bounds-check --dotnetprofile=unityaot-linux --profiler-report --profiler-output-file=C:/unity/Swing Game/Library/Bee/artifacts/il2cpp_conv_r6fa.traceevents --print-command-line --data-folder=C:/unity/Swing Game/Library/Bee/artifacts/Android/il2cppOutput/data Error: il2cpp.InvalidCommandLineArgumentsException: One or more assemblies must be specified using either --directory or --assembly at il2cpp.Conversion.ContextDataFactory.CreateConversionDataFromOptions(Il2CppCommandLineArguments il2CppCommandLineArguments) at il2cpp.Conversion.ConversionDriver.Run(TinyProfiler2 tinyProfiler, Il2CppCommandLineArguments il2CppCommandLineArguments) at il2cpp.Program.DoRun(TinyProfiler2 tinyProfiler, String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) **Error 2:** Building C:\unity\Swing Game\Library\Bee\artifacts\unitylinker_xy1a.traceevents failed with output: C:\Program Files\Unity\Hub\Editor\2022.2.0f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies --search-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --search-directory=C:/unity/Swing Game/Assets/GoogleMobileAds --search-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --search-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=C:/unity/Swing Game/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/unity/Swing Game/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/unity/Swing Game/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:\unity\Swing Game\Assets\GoogleMobileAds\link.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies --include-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed --include-directory=C:/unity/Swing Game/Assets/GoogleMobileAds --include-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux --include-directory=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-linux/Facades --profiler-report --profiler-output-file=C:/unity/Swing Game/Library/Bee/artifacts/unitylinker_xy1a.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2022.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=C:/unity/Swing Game/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll --include-unity-root-assembly=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll --include-unity-root-assembly=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/unity/Swing Game/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --print-command-line --enable-analytics Fatal error in Unity CIL Linker Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): Error processing method 'GoogleMobileAds.Api.MobileAds.GetClientFactory()' in assembly 'GoogleMobileAds.dll' ---> System.InvalidOperationException: No action for the assembly GoogleMobileAds.Unity, Version=7.4.1.0, Culture=neutral, PublicKeyToken=null defined at Mono.Linker.AnnotationStore.GetAction(AssemblyDefinition assembly) at Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.b__7() at Mono.Linker.Dataflow.ReflectionPatternContext.RecordRecognizedPattern(IMemberDefinition accessedItem, Action mark) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue) at Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack) at Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody) at Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody) at Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner) at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body) at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body) at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason) at Mono.Linker.Steps.MarkStep.ProcessQueue() --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue() at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue() at Mono.Linker.Steps.MarkStep.Process() at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) at Mono.Linker.Pipeline.Process(LinkContext context) at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger) at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling() at Unity.Linker.UnityDriver.RunDriver() UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) **Error 3:** BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

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