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My App crashes when I use the correct Game's Ads ID

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Since I updated to *Unity 2018.3.2f1*, I only had problems. When I used the following code I **initialize the Ads** with the **correct game id** the app did fine in Editor but **once built and on the Android it crashed in 5s after start**. However when I used "1234567" which doesn't exist it did not crash and also worked. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements; public class Advertiser : MonoBehaviour { public string unskippableVideo = "rewardedVideo"; public string skippableVideo = "popupAd"; public ShowOptions options; public static Advertiser i = null; private void Awake() { i = this; } private void Start() { Advertisement.Initialize("MYACTUALGAMEID", false); //works 1234567 } public void LaunchAd(){ Advertisement.Show (unskippableVideo, options); } public void LaunchPopupAd() { Advertisement.Show(skippableVideo, options); } } I use the Unity Monetization 3.0 : [Unity Asset Store Link][1] So can anyone help me solving this issue? Do I have to use another ID instead of the current one? PS : (I found it here) - operateDashboard/organizations/projects/myApp/Monetization/Platform/Settings [1]: https://assetstore.unity.com/packages/add-ons/services/unity-monetization-3-0-66123

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