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Unity Admob not showing production ads

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Hello, I have been searching all over the interweb for a solution, but cannot find any. So I decided to try my luck here and see if anyone can help me fix my issue. I am using AdMob in Unity and got all of the Test Ads working perfectly. When I switched to the production appId and adUnitId, the banners and ads no longer load. I built it to my Android, I also loaded it as a BETA app release on Google Play. I do not understand why I am not getting any ads. This is my code: using UnityEngine; using GooglePlayGames.BasicApi; using GooglePlayGames; using GoogleMobileAds.Api; using System; public class GoogleServicesHandler : MonoBehaviour { public GameController gameController; public static GoogleServicesHandler instance; private bool signedIn => Social.localUser.authenticated; private bool useLocalLeaderboard; private BannerView bannerView; private RewardBasedVideoAd rewardBasedVideo; private string iosLeaderboardId = "TopPlayerScoresiOS"; private void Start() { if (!signedIn) { //Check if the device can reach the internet via a carrier data network or wifi if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork || Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { #if UNITY_ANDROID PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); SignIn(); } } string appId = "ca-app-pub-2650981032277620~4922009643"; #elif UNITY_IPHONE if (!signedIn) { //Check if the device can reach the internet via a carrier data network or wifi if (Application.internetReachability == NetworkReachability.ReachableViaCarrierDataNetwork || Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork) { SignIn(); } } string appId = "ca-app-pub-2650981032277620~8515151556"; //Do gamecenter stuff here. #endif MobileAds.Initialize(appId); rewardBasedVideo = RewardBasedVideoAd.Instance; // Called when the user earns reward for watching entire video. rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded; // Called when the ad is closed. rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed; } private void SignIn() { Social.localUser.Authenticate(success => { Debug.Log("Login success: " + success); }); } public void RequestRewardBasedVideo() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-2650981032277620/6349643906"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-2650981032277620/6732787280"; #else string adUnitId = "unexpected_platform"; #endif // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the rewarded video ad with the request. rewardBasedVideo.LoadAd(request, adUnitId); } public void UserOptToWatchAd() { if (rewardBasedVideo.IsLoaded()) { rewardBasedVideo.Show(); } } public void HandleRewardBasedVideoClosed(object sender, EventArgs args) { print("Requesting video ad"); RequestRewardBasedVideo(); } public void HandleRewardBasedVideoRewarded(object sender, Reward e) { gameController.score = gameController.score * 2; gameController.GameOver(); } public void RequestBanner() { print("Requesting Banner Ad"); #if UNITY_ANDROID string adUnitId = "ca-app-pub-2650981032277620/6912203574"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-2650981032277620/8870374778"; #else string adUnitId = "unexpected_platform"; #endif // Create a 320x50 banner at the top of the screen. bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Bottom); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the banner with the request. bannerView.LoadAd(request); } public void DestroyAd() { bannerView.Destroy(); } public void UnlockAchievement(string id) { if (signedIn) { Social.ReportProgress(id, 100, (bool success) => { }); } } public void ShowAchievementsUI() { if (signedIn) { Social.ShowAchievementsUI(); } } public void SendScoreToLeaderboards(long score) { if (signedIn) { #if UNITY_ANDROID Social.ReportScore(score, "CgkI0IuFrcsLEAIQAQ", success => { }); #elif UNITY_IOS Social.ReportScore(score, iosLeaderboardId, success => { }); #endif } } public void ShowLeaderboardsUI() { if (signedIn) { Social.ShowLeaderboardUI(); } } } I also forced resolve and it resolves android dependencies successfully. **What am I missing or doing wrong?**

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