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Showing interstitial ads when Player dies

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Hi everyone, I just finished my game and i was able to implement banner ads. But I have a problem with interstitial ads. I can't find a way to show ads after player dies. Can anyone share how I can do it? Below is the interstitial part of my script: private void RequestInterstitial() { //Determine which ID will be used according to the choosen platform. string adUnitId = "unexpected_platform"; #if UNITY_ANDROID adUnitId = androidInterstitialId; #elif UNITY_IPHONE adUnitId = iphoneInterstitialId; #endif // Initialize an InterstitialAd. interstitial = new InterstitialAd(adUnitId); // Create an empty ad request. AdRequest request = new AdRequest.Builder().AddTestDevice(AdRequest.TestDeviceSimulator).Build(); // Load the interstitial with the request. interstitial.LoadAd(request); // Interstitial Ad events callbacks. interstitial.OnAdFailedToLoad += HandleOnInterstitialAdFailedToLoad; interstitial.OnAdLoaded += HandleOnInterstitialAdLoaded; interstitial.OnAdClosed += HandleOnInterstitialAdClosed; } private void HandleOnInterstitialAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { StartCoroutine (ReRequestInterstitial ()); } private void HandleOnInterstitialAdLoaded(object sender, EventArgs args) { if (OnInterstitialAdLoaded != null) OnInterstitialAdLoaded (); } private void HandleOnInterstitialAdClosed(object sender, EventArgs args) { // Request new interstitial ad. interstitial.Destroy(); RequestInterstitial(); } private IEnumerator ReRequestInterstitial() { // Rerequest a new interstitial ad after 30 seconds. yield return new WaitForSeconds (30); interstitial.Destroy (); RequestInterstitial (); } /// /// Shows the Interstitial Ad if loaded (e.g. Used at game over event). /// public void ShowInterstitial() { string adsEnabled = PlayerPrefs.GetString("AdsEnabled"); if (adsEnabled == "Yes" && interstitial.IsLoaded()) interstitial.Show(); } /// /// Returns the state of the Interstitial Ad. /// /// bool public bool IsInterstitialLoaded() { return interstitial.IsLoaded (); }

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