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Admob Not shoing real ads??

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my game is not showing admob real ads but it is working with test ads. I have created a script that shows ads on button pressed. when i checked my admob app reports I found that It got 663 ad request. Please help me. here is my admob script using System.Collections; using System.Collections.Generic; using UnityEngine; using GoogleMobileAds.Api; using System; public class InterstitialAdmob : MonoBehaviour { private InterstitialAd interstitial; private bool _showads = false; // Use this for initialization void Update() { if (_showads) { ShowAdsss(); } } public void RequestInterstitial() { #if UNITY_ANDROID string adUnitId = "ca-app-pub-7127121626594253/9986792508"; #elif UNITY_IPHONE string adUnitId = "ca-app-pub-3940256099942544/4411468910"; #else string adUnitId = "unexpected_platform"; #endif // Initialize an InterstitialAd. this.interstitial = new InterstitialAd(adUnitId); // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the interstitial with the request. this.interstitial.LoadAd(request); // Called when an ad is shown. // Called when an ad request has successfully loaded. this.interstitial.OnAdLoaded += HandleOnAdLoaded; // Called when an ad request failed to load. this.interstitial.OnAdFailedToLoad += HandleOnAdFailedToLoad; //hhhhhhhhhhhhhhhhhhhhh this.interstitial.OnAdOpening += HandleOnAdOpened; // Called when the ad is closed. this.interstitial.OnAdClosed += HandleOnAdClosed; _showads = true; } public void ShowAdsss() { if (this.interstitial.IsLoaded()) { this.interstitial.Show(); } } public void HandleOnAdOpened(object sender, EventArgs args) { MonoBehaviour.print("HandleAdOpened event received"); } public void HandleOnAdClosed(object sender, EventArgs args) { this.interstitial.Destroy(); MonoBehaviour.print("HandleAdClosed event received"); } public void HandleOnAdLoaded(object sender, EventArgs args) { MonoBehaviour.print("HandleAdLoaded event received"); } public void HandleOnAdFailedToLoad(object sender, AdFailedToLoadEventArgs args) { MonoBehaviour.print("HandleFailedToReceiveAd event received with message: " + args.Message); } } here is the piece of code my button is accessing ............... public InterstitialAdmob _ads; ............... public void OnPlau() { difficultyOptions.SetActive(true); MenuParentObject.SetActive(false); _ads.RequestInterstitial(); _ads.ShowAdsss(); }

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